Unreal Asset Artist creating highly optimized assets for visualization at The Third Floor. Collaborating with teams on environments, props, and characters using Unreal Engine and Maya.
Responsibilities
Design accurate models from storyboards, concept art, and/or script pages
Build environments in Unreal Engine and transfer to Maya for animators to animate with Rig bipeds and creatures compatible with Unreal Engine
Handle and Optimize Lidar for Postvis
Help troubleshoot rendering and Unreal Engine issues
Build lower resolution assets for both organic and hard surface - characters, creatures, props, and environments
Texture, rig, and light models quickly and efficiently
Transfer and/or create lower resolution models from higher resolution models
Understand concepts that are used heavily in previs such as the creation alpha/transparency cards and animated UV's for visual effects
Possess an artistic eye for detail and understand the technical specifications for each project
Work well on a team and successfully take direction from a supervisor
Adapt quickly and accept change often have to toss out ideas and start fresh
Maintain high consistent standard of quality and speed
Requirements
Strong Knowledge of low-polygon modeling
Good knowledge of real-time OpenGL techniques for lighting and FX
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