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About the role

  • Unreal Asset Artist creating highly optimized assets for visualization at The Third Floor. Collaborating with teams on environments, props, and characters using Unreal Engine and Maya.

Responsibilities

  • Design accurate models from storyboards, concept art, and/or script pages
  • Build environments in Unreal Engine and transfer to Maya for animators to animate with Rig bipeds and creatures compatible with Unreal Engine
  • Handle and Optimize Lidar for Postvis
  • Help troubleshoot rendering and Unreal Engine issues
  • Build lower resolution assets for both organic and hard surface - characters, creatures, props, and environments
  • Texture, rig, and light models quickly and efficiently
  • Transfer and/or create lower resolution models from higher resolution models
  • Understand concepts that are used heavily in previs such as the creation alpha/transparency cards and animated UV's for visual effects
  • Possess an artistic eye for detail and understand the technical specifications for each project
  • Work well on a team and successfully take direction from a supervisor
  • Adapt quickly and accept change often have to toss out ideas and start fresh
  • Maintain high consistent standard of quality and speed

Requirements

  • Strong Knowledge of low-polygon modeling
  • Good knowledge of real-time OpenGL techniques for lighting and FX
  • Proficiency in Autodesk Maya
  • Proficiency in Unreal Engine
  • Proficiency in Photoshop
  • Proficiency in Substance Painter
  • Knowledge of Autodesk Motion Builder (a plus)
  • Knowledge of Mudbox (a plus)
  • Knowledge of ZBrush (a plus)

Benefits

  • Fun and creative culture
  • Learning and development opportunities
  • Generous benefits

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Bachelor's Degree

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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