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About the role

  • Unreal TA/TD supporting visualization team in troubleshooting and managing assets in Unreal Game Engine. Collaborating with the L&D Team and art directing renders based in Vancouver.

Responsibilities

  • support our internal Unreal-ready asset management
  • organize and experiment with TTF's Marketplace content
  • prepare and curate Marketplace content for active shows
  • follow our internal training programs, providing feedback and support to our L&D Team
  • art direct renders in master scenes
  • troubleshoot problematic renders
  • create Cyclops assets
  • aid new starters in exploring internal training program material

Requirements

  • professional experience with Unreal Engine 5
  • comfortable navigating in Unreal Engine 5 Interface (Project Browser, Content Browser, Outliner, Levels, Sequencer, Material Editor)
  • understanding of Maya asset creation and the FBX format
  • understanding of the PBR workflow and working with Textures for look development
  • experience with Blueprints
  • experience with Control Rig, Movie Render Queue, and Render Passes
  • familiarity with Lighting and Shading in Unreal
  • experience with Source Control (Perforce preferred)
  • using Niagara system to design and create FX
  • help to improve technical pipelines and FX creation techniques/tools

Benefits

  • coffee Wednesdays
  • learning and development opportunities
  • generous benefits

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

No Education Requirement

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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