Unreal TA/TD supporting visualization team in troubleshooting and managing assets in Unreal Game Engine. Collaborating with the L&D Team and art directing renders based in Vancouver.
Responsibilities
support our internal Unreal-ready asset management
organize and experiment with TTF's Marketplace content
prepare and curate Marketplace content for active shows
follow our internal training programs, providing feedback and support to our L&D Team
art direct renders in master scenes
troubleshoot problematic renders
create Cyclops assets
aid new starters in exploring internal training program material
Requirements
professional experience with Unreal Engine 5
comfortable navigating in Unreal Engine 5 Interface (Project Browser, Content Browser, Outliner, Levels, Sequencer, Material Editor)
understanding of Maya asset creation and the FBX format
understanding of the PBR workflow and working with Textures for look development
experience with Blueprints
experience with Control Rig, Movie Render Queue, and Render Passes
familiarity with Lighting and Shading in Unreal
experience with Source Control (Perforce preferred)
using Niagara system to design and create FX
help to improve technical pipelines and FX creation techniques/tools
Gameplay Programmer creating flexible systems for a multiplayer open - world project at Behaviour Interactive. Collaborating with designers and cross - functional teams to enhance gameplay.
Gameplay Programmer contributing to gameplay systems in Blight: Survival, a dark immersive game. Join Behaviour Interactive's impactful development team in Montreal.
Senior Unity Developer for iLogos Game Studios developing football manager games. Focused on design, implementation, and collaboration in a fully remote environment.
Senior Gameplay Programmer developing gameplay systems for AAA title. Collaborating with designers and programming in Unreal Engine 4/5 within an Agile team in Montreal.
Unity Content Artist creating and implementing high - quality 2D game assets for profitable live games. Collaborating with design teams and leveraging AI tools to enhance production efficiency.
Unity Content Artist creating and implementing 2D assets for slot gameplay in a hybrid role at Big Viking Games. Supporting both slot - specific and general content in a fast - paced environment.
Senior Unity Developer working on a cross - platform poker game project with real - time multiplayer. Joining iLogos Game Studios to develop and optimize game systems and collaborate with teams.
Middle+ Unity Developer working on cross - platform poker game project with real - time multiplayer. Remotely develop gameplay features while collaborating with global teams.
Lead Unity Developer joining a cross - platform poker game project. Collaborating with the development team ensuring quality features and managing the project.