Unreal TA/TD supporting visualization team in troubleshooting and managing assets in Unreal Game Engine. Collaborating with the L&D Team and art directing renders based in Vancouver.
Responsibilities
support our internal Unreal-ready asset management
organize and experiment with TTF's Marketplace content
prepare and curate Marketplace content for active shows
follow our internal training programs, providing feedback and support to our L&D Team
art direct renders in master scenes
troubleshoot problematic renders
create Cyclops assets
aid new starters in exploring internal training program material
Requirements
professional experience with Unreal Engine 5
comfortable navigating in Unreal Engine 5 Interface (Project Browser, Content Browser, Outliner, Levels, Sequencer, Material Editor)
understanding of Maya asset creation and the FBX format
understanding of the PBR workflow and working with Textures for look development
experience with Blueprints
experience with Control Rig, Movie Render Queue, and Render Passes
familiarity with Lighting and Shading in Unreal
experience with Source Control (Perforce preferred)
using Niagara system to design and create FX
help to improve technical pipelines and FX creation techniques/tools
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