Senior Gameplay Animator responsible for high-quality animations for gameplay and cinematic features at Torn Banner Studios. Collaborating with teams to enhance player experience and project quality.
Responsibilities
Create high-quality animations using Keyframe and Motion Capture data for gameplay, cinematics, and scripted events.
Integrate animations into the game engine, troubleshoot issues, and ensure seamless alignment with project direction, animation state machines, and overall quality standards.
Iterate animations based on feedback from playtesting, team reviews, and performance metrics to enhance the player experience.
Collaborate closely with the animation team and other departments to meet project deadlines and achieve the desired game quality.
Contribute to the setup, maintenance, and development of the animation department’s processes and pipelines.
Requirements
At least 5 years of gameplay animation experience in the industry, preferably for PC and consoles.
Strong experience with Third Person animation, with the ideal candidate also having experience developing First Person Shooters / First Person Hack and Slash.
Work experience with Motion Builder and Maya.
Understanding of body dynamics through experience with realistic human hand key animation.
Experience with motion capture animation workflows.
Experience working with game engines and animation state machines preferably Unreal Engine 4 or above.
Strong interpersonal communication and collaboration skills; self-motivation, initiative, and the drive to undertake research and self-education independently.
An animation reel demonstrating a relevant and high-level animation skillset. This role may require an animation test. If one if requested, it will be a paid test.
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