Senior Content Rigger rigging game assets and building animation pipeline tools for Sledgehammer Games, a Call of Duty developer. Remote in Canada or hybrid from its Toronto studio.
Responsibilities
Rig and skin complex character, vehicle, weapon, and prop assets
Build tooling to support the animation team and animation pipeline
Improve runtime quality of hair, dynamics, and physics on skinned assets using in-game tools
Oversee external rigging developers and provide feedback and documentation
Coordinate with production on timelines and manage feedback to maintain a high-quality bar
Improve and design pipelines and workflows
Build tools and processes that facilitate content authoring with emphasis on user experience, quality, and efficiency
Set up, research, debug, and optimize dynamics and in-game physics
Support cloth and hair simulation in Maya or the game engine
Requirements
Degree or Certificate in Computer Science, Graphic Art or a related field
5+ years of experience in the games industry
5+ years of experience in console game development
Experience developing pipelines and workflows
Solid knowledge of Maya
Knowledge of at least one major commercial game engine, such as Unreal or Unity
Experience working with external developers
Excellent organizational, communication, and interpersonal skills
Ability to collaborate effectively in a small, dynamic team
Computer programming/scripting experience, such as C++, Python, or PyQt (bonus)
Experience working on a first-person shooter (bonus)
Experience shipping a highly competitive multiplayer game (bonus)
Existing work authorization in Canada is required
Benefits
Extended health plan, including medical, dental, vision, life insurance, supplemental life and critical illness coverage, legal services, and other benefit programs
Relocation assistance may be available if the Company requires geographic relocation
Discretionary incentive compensation may be available; not guaranteed
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