Unity Content Artist creating and implementing high-quality 2D game assets for profitable live games. Collaborating with design teams and leveraging AI tools to enhance production efficiency.
Responsibilities
Asset Creation & Implementation
Create and prepare high-quality 2D assets using Photoshop
Implement and execute assets directly inside Unity
Adapt visuals from concepts into production-ready, in-game content
Content Execution
Work across multiple areas of the product, including live content systems
Collaborate with content design (theme planning) to bring assets into the game
Support ongoing content releases and feature updates
Production & Workflow
Manage tasks via Jira and deliver against estimated workloads (velocity-based system)
Contribute to a scalable, high-speed content pipeline
Balance speed and quality in a high-output environment
AI-Enabled Workflow
Use generative AI tools to improve speed, iteration, and output quality
Continuously look for ways to integrate AI into your day-to-day workflow
Operate with an openness to new tools, automation, and evolving pipelines
Requirements
Solid experience working as a 2D Artist in Unity (implementation required)
Proficiency in Photoshop
Ability to take assets from concept to in-game execution
Experience working within structured production workflows (Jira or similar)
Intermediate-level 2D art skills across a variety of asset types
Strong communication and ability to work cross-functionally
Benefits
Work on live, profitable games with long-term player communities
Be part of a small, high-impact team where your work ships quickly
Operate in an AI-forward environment focused on scaling output
Collaborate in-person with a passionate team at our downtown Toronto office
Opportunity for extended engagement based on performance and business needs
Senior gameplay animator crafting responsive, character - driven animation for Velan Studios’ video games. Collaborating with designers and engineers across prototyping, engine integration, and polished production.
Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.
Senior Unreal Engineer building a Supercell - backed mobile adventure game. Owning gameplay features, architecture, and mobile performance in a lean remote team.
Senior Gameplay Animator creating high - quality gameplay animations for combat - focused AAA game. Joining Keywords Studios for a short - term contract in a collaborative team environment.
Data Capture Specialist capturing gameplay data for AI systems at Your Software Supplier. Requires a passion for AAA games and technical proficiency in data capture tools.
Gameplay AI Software Engineer for Blackbird Interactive developing original game in Unreal Engine 5. Collaborating on gameplay features and systems in a flexible remote work environment with Canadian candidates only.
Senior Software Engineer developing gameplay and engine systems for original game in Unreal Engine 5. Collaborating with cross - functional teams to deliver a polished and fun gaming experience.
Lead Software Engineer shaping the technical execution of a new original game in Unreal Engine 5. Oversee engineering efforts, establish workflows, and mentor developers in a remote - friendly environment.
Principal Gameplay Programmer developing and maintaining tools for game systems at People Can Fly. Working on AAA titles with a creative team using Unreal Engine.
Supervisor for Community Programs at the City of Toronto. Overseeing Supportive Housing and Homemakers and Nurses Services program operations with a focus on client care and staff management.