Unity Content Artist creating and implementing 2D assets for slot gameplay in a hybrid role at Big Viking Games. Supporting both slot-specific and general content in a fast-paced environment.
Responsibilities
Create and prepare 2D assets for slot gameplay, including themes, skins, and visual elements
Adapt content to match slot-style visual requirements and gameplay needs
Implement and execute assets directly inside Unity
Ensure assets are properly integrated and functional in-game
Work within the existing content pipeline to deliver production-ready assets
Contribute to both slot-specific and general content tasks as needed
Collaborate closely with content/design teams to execute gameplay features
Use generative AI tools to improve speed, iteration, and output quality
Continuously explore ways to integrate AI into your workflow
Requirements
Solid experience working as a 2D Artist in Unity (implementation required)
Proficiency in Photoshop
Ability to take assets from concept to in-game execution
Experience working within structured production pipelines
Strong adaptability across different types of content work
Flexible, team-first mindset — able to move between content areas as needed
Strong execution focus — you ship work, not just create assets
Comfortable working in a fast-moving, evolving environment
Already using generative AI tools in your workflow
Open to learning and integrating AI into day-to-day production
Interested in increasing output through smarter workflows
Experience in small to mid-sized studios
Comfortable wearing multiple hats and contributing broadly
Less reliant on large, siloed production environments
Benefits
Work on live, profitable products with long-term player communities
Be part of a small, high-impact team where your work ships quickly
Operate in an AI-forward environment focused on scaling output
Collaborate in-person with a passionate team at our downtown Toronto office
Opportunity for extended engagement based on performance and business needs
Senior gameplay animator crafting responsive, character - driven animation for Velan Studios’ video games. Collaborating with designers and engineers across prototyping, engine integration, and polished production.
Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.
Senior Unreal Engineer building a Supercell - backed mobile adventure game. Owning gameplay features, architecture, and mobile performance in a lean remote team.
Senior Gameplay Animator creating high - quality gameplay animations for combat - focused AAA game. Joining Keywords Studios for a short - term contract in a collaborative team environment.
Data Capture Specialist capturing gameplay data for AI systems at Your Software Supplier. Requires a passion for AAA games and technical proficiency in data capture tools.
Gameplay AI Software Engineer for Blackbird Interactive developing original game in Unreal Engine 5. Collaborating on gameplay features and systems in a flexible remote work environment with Canadian candidates only.
Senior Software Engineer developing gameplay and engine systems for original game in Unreal Engine 5. Collaborating with cross - functional teams to deliver a polished and fun gaming experience.
Lead Software Engineer shaping the technical execution of a new original game in Unreal Engine 5. Oversee engineering efforts, establish workflows, and mentor developers in a remote - friendly environment.
Principal Gameplay Programmer developing and maintaining tools for game systems at People Can Fly. Working on AAA titles with a creative team using Unreal Engine.
Supervisor for Community Programs at the City of Toronto. Overseeing Supportive Housing and Homemakers and Nurses Services program operations with a focus on client care and staff management.