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About the role

  • Character Artist creating anatomically detailed 3D characters for Piranha Games’ action titles. Designing, texturing, and integrating characters in Unreal Engine 5.

Responsibilities

  • Model characters under the guidance of the Art Director and Lead Character Artist, with special focus on anatomy
  • Implement the overall artistic vision for characters based on designs, concepts, and descriptions
  • Collaborate with the Art Director and Lead Character Artist to develop an efficient character production pipeline within engine limitations
  • Design, model, and texture high-quality 3D characters, focusing on anatomical proportions, scale, and skeletal templates
  • Create character models that convey personality through morphology, silhouette, facial expressions, and related features
  • Collaborate with concept artists, animators, game designers, and VFX artists to meet or exceed the visual target
  • Assist with integrating a character development process aligned with creative direction, technical constraints, and production deadlines
  • Participate in technical and aesthetic problem-solving discussions
  • Improve workflow efficiency and provide documented feedback for in-house tools
  • Stay current with industry best practices and trends, integrate them into projects, and share knowledge with inter-project colleagues
  • Mentor and train junior artists
  • Perform other ad-hoc responsibilities as requested

Requirements

  • 4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
  • Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
  • Exceptional understanding of human and animal anatomy, including form, structure, silhouette and organic movement
  • Solid knowledge of character modeling, texturing, and lighting for game development
  • Comprehensive knowledge of a major 3D package such as 3ds Max or Maya
  • Proficiency with Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, and similar tools
  • Demonstrated experience designing and developing fantasy characters and creatures
  • Detail-oriented creation and manipulation of texture maps and strong understanding of UV space
  • Ability to create characters with finished, rough, or no concept art while fitting the project style
  • Expertise incorporating characters in Unreal Engine 5
  • Advanced material shader systems for characters
  • Experience with groom (strands) and hair cards for in-game and cinematic characters
  • Proficiency in clothing and hard surface modeling
  • Knowledge of animation topology, rigging, and skinning
  • Intermediate level: 4+ years; Senior level: 7+ years
  • Compensation based on experience and skill level

Benefits

  • Flexible Schedules & Remote Working Arrangements
  • People-focused Events & Initiatives
  • Competitive Compensation
  • Meaningful, engaging projects
  • Career growth opportunities
  • Education & training grants

Job title

Job type

Full Time

Experience level

Mid levelSenior

Salary

Not specified

Degree requirement

Associate's Degree

Tech skills

Unreal Engine

Location requirements

RemoteCanada

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