Character Artist creating anatomically detailed 3D characters for Piranha Games’ action titles. Designing, texturing, and integrating characters in Unreal Engine 5.
Responsibilities
Model characters under the guidance of the Art Director and Lead Character Artist, with special focus on anatomy
Implement the overall artistic vision for characters based on designs, concepts, and descriptions
Collaborate with the Art Director and Lead Character Artist to develop an efficient character production pipeline within engine limitations
Design, model, and texture high-quality 3D characters, focusing on anatomical proportions, scale, and skeletal templates
Create character models that convey personality through morphology, silhouette, facial expressions, and related features
Collaborate with concept artists, animators, game designers, and VFX artists to meet or exceed the visual target
Assist with integrating a character development process aligned with creative direction, technical constraints, and production deadlines
Participate in technical and aesthetic problem-solving discussions
Improve workflow efficiency and provide documented feedback for in-house tools
Stay current with industry best practices and trends, integrate them into projects, and share knowledge with inter-project colleagues
Mentor and train junior artists
Perform other ad-hoc responsibilities as requested
Requirements
4-7+ years’ experience working on AAA console and/or PC titles with at least 2 shipped games as a Character Artist
Post-secondary education in Computer Graphics, Fine Arts, Game Art & Design or equivalent education, and/or experience
Exceptional understanding of human and animal anatomy, including form, structure, silhouette and organic movement
Solid knowledge of character modeling, texturing, and lighting for game development
Comprehensive knowledge of a major 3D package such as 3ds Max or Maya
Proficiency with Photoshop, ZBrush, Substance Painter, Marmoset Toolbag, Marvelous Designer, and similar tools
Demonstrated experience designing and developing fantasy characters and creatures
Detail-oriented creation and manipulation of texture maps and strong understanding of UV space
Ability to create characters with finished, rough, or no concept art while fitting the project style
Expertise incorporating characters in Unreal Engine 5
Advanced material shader systems for characters
Experience with groom (strands) and hair cards for in-game and cinematic characters
Proficiency in clothing and hard surface modeling
Knowledge of animation topology, rigging, and skinning
Intermediate level: 4+ years; Senior level: 7+ years
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