Senior Game Designer developing combat and multiplayer systems for BHVR’s cooperative action - horror game Blight: Survival. Leading multidisciplinary development, gameplay balancing, documentation, and QA testing.

Behaviour Interactive is the largest Canadian gaming studio, with more than 1,200 employees worldwide.
Behaviour is best known for its flagship franchise, the multiplayer survival horror game Dead by Daylight™, which has entertained over 50 million players across multiple platforms.
The studio is currently expanding its portfolio of original IP with multiple projects, including the highly anticipated base building and raiding title Meet Your Maker™.
Behaviour has also established itself as one of the world’s foremost providers of external development services.
The company has partnered with many of the gaming industry’s leaders, including Microsoft, Sony, EA, Warner, Netflix, and Take-Two, among many others.
Over 30 years, Behaviour has developed an unparalleled, award-winning culture.
The company was named one of the Best Places To Work in Canada by GamesIndustry.biz, and has been recognized with Deloitte Canada’s Enterprise Fast 15 and Best Managed Company awards.
Headquartered in Montreal, Behaviour has expanded its global presence with studios in Toronto (Behaviour Toronto), Seattle (Midwinter Entertainment), and the United Kingdom (Behaviour UK – North).
For more information, visit www.bhvr.com.
Browse and apply for open jobs at Behaviour Interactive.
Senior Game Designer developing combat and multiplayer systems for BHVR’s cooperative action - horror game Blight: Survival. Leading multidisciplinary development, gameplay balancing, documentation, and QA testing.
Gameplay Programmer developing mechanics for Behaviour Interactive’s horror game Dead by Daylight. Implementing, optimizing, and testing features with designers, artists, animators, and QA.
Design Director shaping clear, engaging player experiences for Behaviour Interactive’s PC and console games. Leading mission, narrative, level design, and UX teams on an unannounced project.
Principal Systems Programmer developing scalable C++ systems for Behaviour Interactive’s Dead by Daylight. Leading optimization, stability, cross - platform delivery, and technical direction for a live multiplayer game.
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Senior Data Developer crafting data models for video game development at Behaviour Interactive. Collaborating on projects with major entertainment companies to enhance live gaming experiences.
Senior QA Development Tester validating audio quality and integration for games at Behaviour Interactive. Collaborating across teams to enhance player experience in Dead by Daylight.
Senior Backend Programmer at Behaviour Interactive developing backend systems for '7 Days to Die'. Leading integration of online services and collaborating with cross - disciplinary teams.
Senior Artist responsible for creating visually striking models for Dead by Daylight. Collaborating with art direction to enhance in - game experiences in a cutting - edge game development studio.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Art Director responsible for setting the visual direction and building a new universe for unannounced IP. Collaborating with the development team on creative concepts and art execution.
Senior Director of Quality Assurance at Behaviour Interactive ensuring quality across all platforms. Leading a multidisciplinary QA organization in a dynamic game development studio.
Cybersecurity Specialist monitoring and responding to security threats in the Security Operations Centre. Collaborating with IT and production teams to enhance security measures and response times.
Senior Backend Programmer for Behaviour Interactive contributing to online infrastructure and high - performance server applications. Collaborating on backend development for an unannounced project.
Project Manager managing project phases for video game development at Behaviour Interactive. Overseeing planning, execution, and team communication for Dead by Daylight.
Senior Generalist Programmer focusing on tool development for video game production at Behaviour Interactive. Collaborating with cross - functional teams to enhance workflows and solve technical challenges.
Project Manager for Dead by Daylight ensuring effective project management and team coordination. Join Behaviour Interactive in revolutionizing video game development with your organizational skills.
Lead the UX strategy for player - facing platforms and internal tools, focusing on scalable interaction patterns and efficient workflows. Produce wireframes and high - fidelity prototypes in Figma, supported by research, usability testing and data - driven improvements.
Senior Technical Animator at Behaviour Interactive creating animation systems for cutting - edge video games. Focused on technical animation and collaboration across various teams in Montreal.