Technical Artist developing AAA Sci-fi action title under Art and Technical Directors. Working within a proprietary engine to extend rendering features and supporting content pipelines.
Responsibilities
Act as a bridge between Art, Engineering, and the game engine, helping teams communicate effectively and solve cross-disciplinary problems
Support artists with art-to-engine integration, including setup, debugging, and optimization of assets and systems
Design, build, and maintain tools, scripts, and workflows that improve artist productivity and content quality
Collaborate with artists on animation, modeling, texturing, shaders, FX, and other real-time content disciplines
Help identify visual or performance issues and devise high-quality solutions within technical constraints
Contribute to the development and maintenance of art pipelines and production processes
Generate clear, concise documentation for tools, workflows, and pipelines
Take ownership of technical challenges, work with minimal supervision, and proactively propose improvements
Requirements
Strong understanding of real-time content development and game art pipelines.
Experience working in proprietary and off-the-shelf game engines.
Technical proficiency across one or more art disciplines (eg. animation, modeling, texturing, FX) with a solid grasp of how they interact in-engine
Experience supporting or developing production tools and workflows
Programming and scripting experience (eg. C++, C#, Python, or similar)
Understanding of asset management and version control practices
Familiarity with animation rigs and game animation systems
Experience working with DCC tools such as Maya, 3DsMax, Blender, Painter
Strong problem-solving skills, curiosity, and a collaborative mindset
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