Senior Animator responsible for delivering high-quality animation with minimal direction at Image Engine. Mentoring junior artists and maintaining a positive work environment during production.
Responsibilities
Deliver high quality animation in a quick and efficient manner
Take on the majority of the difficult shots with minimal direction from team Leads or Supervisors
Quality check all of their work and deliver all tasks within the required timeframe
Act as a mentor to junior artists and help them complete their work as needed
Help flag issues with Leads and Animation Supervisor
Participate in team meetings when necessary
Maintain a positive attitude in times of high stress
Requirements
7+ years’ of experience animating character and non-character assets for VFX/feature films
Demonstrated expert knowledge of traditional animation principles, acting, film production and compositional design
Ability to animate multiple types of character/non-character assets from simple to complex with a minimum of supervision
Strong visual storyteller and well-versed in cinematography: camera angles, composition and continuity
Excellent attention to detail when finalizing, approving or quality controlling work
Ability to balance quick turnaround while achieving a high degree of aesthetic quality
Expert level knowledge of Maya
A working knowledge of Motion Capture and/or Rigging is a plus
Benefits
Extended healthcare from day 1, premiums 100% covered by Image Engine
Senior Cinematic Animator creating gameplay and cinematic animations for Piranha Games’ action titles. Integrating character animation with Unreal Engine systems and mentoring junior animators.
Technical Animator creating character, weapon, vehicle, and gameplay animations in Maya and Unreal Engine 5. Supporting Offworld’s large - scale multiplayer shooter titles, including Squad and Starship Troopers: Extermination.
Unity Technical Artist optimizing rendering, shaders, and assets for iLogos Game Studios’ mobile multiplayer shooter. Bridging art and engineering to improve performance across iOS and Android devices.
Concept Artist creating stylized characters, creatures, costumes, weapons, and gear for Side’s game - development partners. Producing production - ready visual guides for 3D teams.
Staff Motion Designer leading 3D and 2D motion for Mercury's fintech brand, launches, and products. Building motion systems and AI - assisted creative workflows.
Senior Technical Animator creating Maya rigs, skinning, and animation tools for People Can Fly’s AAA action games. Improving pipelines and supporting high - quality game asset production.
Senior Material and Texture Artist creating photorealistic textures, shaders, and materials for Article’s digital furniture experiences. Supporting CG production, material libraries, and physical - to - digital workflows.
Lead VFX Artist shaping real - time visual effects for Velan Studios’ original and existing game properties. Leading artists, workflows, optimization, and cross - disciplinary production in Toronto.
Character Artist creating anatomically detailed 3D characters for Piranha Games’ action titles. Designing, texturing, and integrating characters in Unreal Engine 5.
Senior VFX Artist creating realistic, mobile - optimized Unity effects for HyperHug’s multiplayer survival shooter. Owning weapon - skin VFX, shaders, and the full integration pipeline.