Senior Tech Animator creating high-quality animations for multiplayer games at Offworld Industries. Collaborating with designers and programmers to ensure functionality and visual fidelity.
Responsibilities
Create high-quality full-body and first-person animations using both keyframe and motion capture techniques
Implement and integrate animations into the game engine
Manage the animation quality of final assets in-engine
Rig complex assets including characters, vehicles, and intricate weapon props
Troubleshoot animation-related issues within the game engine
Work in close collaboration with the Lead Animator
Support with the triage and resolution of animation bugs
Stay up-to-date with the latest animation techniques and industry trends
Requirements
5+ years of professional experience in technical animation or animation-focused technical roles in game development
Deep understanding of animation fundamentals and their application in real-time environments
Extensive experience with game engine animation systems (Unreal Engine, Unity, or proprietary engines)
Strong background in rigging, skinning, retargeting, IK/FK systems, and animation blending
Proven experience building and shipping artist-facing tools or pipeline solutions
Excellent communication skills and the ability to collaborate across multiple disciplines
Character Rigging & Tools Artist responsible for creating high - quality character rigs and animation systems. Collaborating with studio leadership and artists at Torn Banner Studios to enhance character animation quality.
Houdini Crowd Artist at Cinesite collaborating on crowd simulations and animations for films. Engaging with animation teams to enhance creative options and improve quality in visual projects.
Motion Designer creating high - performing marketing creatives for a digital fashion platform. Involved in all aspects of creative production from ideation to final output.
Technical Artist creating and integrating assets for high - end 2D and 3D visuals. Collaborating in a hybrid environment involving AAA game art and production at VOLTA.
Technical Animator Intern at Behaviour Interactive crafting innovative experiences for video games. Responsibilities include designing tools and pipelines, working with a talented team.
Senior 3D Character Artist creating high - quality assets for Dead by Daylight at Behaviour Interactive. Collaborating with multidisciplinary teams to bring the game's vision to life.
Senior Animator at Cinesite crafting naturalistic character performances for feature animation. Collaborating closely with creators while upholding production quality and timelines.
3D Generalist responsible for designing and delivering 3D models for Roblox games. Join Voldex, a leading gaming company, and impact millions of daily players with your art.
Senior 3D Art Generalist creating high - quality 3D assets for Brookhaven at Voldex. Collaborating with art teams to ensure visual identity and performance standards.
3D Character Artist creating characters for horror games at Red Barrels in Montreal. Collaborate closely with design and art teams to deliver high - quality character experiences.